Army of dice

Classic games like chess are timeless. It is not that common for me to come across a board game that makes an impression similar to those classics, but this time I found the title perfectly fitting the elegance of its design within this type of games. A dice game without any random factor – DiceWar: Light of Dragons

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Let’s talk about bees …

Ambrosia – food of the gods, giving them immortality and eternal youth. In a sense, honey with its properties could aspire to that name. I would like to invite you to the strategy game of the same name, in which your task will be to play as the bee hive and be the best one at collecting nectar.

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The heart rejoices when the wallet cries.

I have recently returned from the largest board game fair in the world. A wonderful festival of consumerism in its purest form, because it focuses on luxuries that are in fact toys. The question is, if the possibility to cherish the child inside us is worth all the money? Is it worth to participate in this cyclical event? — Yes, definitely yes.

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House of 4 Corpses

So it’s October already, a month when horrors and thrillers of the movie class from A to Z start to crawl out of the basements, wardrobes and attics of cinema halls. By frightening or disgusting us, even sometimes unintentionally making us laugh, they will fill our time before Halloween parties. Today I will present to you a board game for fans of “spooky” genre – Halls of Horror.

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And once the smoke is cleared

The pessimistic approach to where our civilization is heading has been with us for some time. It becomes the subject for movies, books, video and board games. Post apocalypse, day after the end of the world. The cockroach-like desire to survive in a completely hostile environment is very often just a background in the study of human degeneration. This time we will focus on the battles between survivor groups in “W ruinach Wrocławia”.

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We built this city

To paraphrase an old proverb – Too many ambitious architects spoil the block. Meet Architectura, a small tile placement game, about great plans for the city to build.

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Architect of the void

A gaping vacuum, the cosmos of fiery stars and galaxies, chaos without any intelligent design. But what if there is a wild omnipotence in it, personified in the form of architects of the universe, emerging celestial bodies out of nothingness. What could be their motivations, and can pure competition be a moment of reprieve from the surrounding cosmicism?

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Kunai in the eye

Do you sometimes have this strange feeling, that maybe something is not exactly how it should be, when you can find kunai in your back, and shurikens are flying around your head? Yeah, neither do I, and that’s probably why every average ninja manages to surprise me – today I want to show you Tiny Ninjas

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Build me a castle

“Legacy”-type games are already well known, players sit down to them with certain expectations. We play the campaign and then we are left with a version of the game modified by our choices, slightly different “after the campaign” rules,  or a stack of components that we may someday use somewhere else. Let’s check how the Rise of Queensdale handled these expectations.

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Snatch that body!

Among Us – My first thoughts, after reading a few words about what we get in this game, immediately threw me into the sf classics like “Invasion of the Body Snatchers” from 1978, or a wave of movies from the fifties, about flying saucers that want to dominate the Earth.

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